Betsafe is a betting site that also offers poker and an online casino. While poker and betting is all good, what we’re really interested in is the casino part. In fact, Betsafe offers both a traditional online casino and a live one; live casino meaning you play against real dealers using streaming video, which means the games move much more slowly than usual – almost like they would at a “real” casino! Whether this is good or bad is debatable. Some claim the slower games makes it less likely that you lose a lot of money quickly. On the other hand, you will also be less likely to win quickly when you’re on a winning streak. Furthermore, the number of live games available is limited to roulette, baccarat, blackjack, casino hold’em and 3 card poker. If you’re interested in any of these, especially blackjack, you should definitely try the live casino.

But the “normal” casino has a lot more games to offer, especially video poker and video slots. It’s also here you’ll find the jackpot games – the games where you can win millions of pounds. Betsafe offers over 25 jackpot games, from Mega Fortune to Conan the barbarian, where, with a lot of luck, you’ll be able to win big. Moreover, many of those games are also fun so that you’d want to play them even if there was no jackpot to be won. All in all, Betsafe offers pretty much everything somebody looking for some fun casino games could want.

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Betsson is one of the biggest online gaming sites in Europe and the world. They offer a wide variety of games, from sports betting to poker and scratch cards, including a two casinos – live and standard online variants. The homepage is excellent, making navigation easy, and there are apps available for both Android and iOS. But no matter how good a site or app is, what it all comes down to is the games. Are they any good or not? The answer is that, yes, Betsson has a fair amount of good games, though admittedly, some may be less engaging.

There are hundreds of casino games available at Betsson’s, divided into several different categories. The table games are the “classic” casino games, where you’ll go if you fancy a game of baccarat, blackjack, roulette and the like. They’re all well made, and great care has been taken to make sure they stay as true as possible to the originals.

But the biggest section of the casino is taken up by the video slots, and it’s here you’ll find the most unique and interesting games. They usually feature extravagant graphics, sound and animations, and admittedly, some of them will need a decent computer for you to fully enjoy them. But on the flip side, a lot of them are truly entertaining and immersive – you’ll want to keep playing a game like Immortal Romance or Boom Brothers not just to win money, but to see what happens next. In fact, even if you play for pretend money, you’ll enjoy them immensely, and it won’t cost you a penny.

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What’s best, real time or turn based strategy games? The short answer, of course, is that both have their strength and weaknesses, and many people enjoy both, though not always for the exact same reasons. In a real time based strategy game, you have a limited time to make your decisions, and often times, quick reflexes is just as important as quick thinking. Turn based strategy games, on the other hand, doesn’t require you to think or act fast. Rather, you can take your time to decide what kind of upgrades you want, what moves to make and so on. Real time and turn based strategy games on the computer both have a long history, going back to the early 80s, but turn based strategy games didn’t take off until the early 90s, due to generally requiring more computer power to work well.

Nowadays, real time strategy games have overturned turn based ones in popularity. The main argument for turn based games is that they require quick thinking and making decisions “on the fly”, while proponents of turn based games often reply that real time games are more about reflexes than thinking and planning. The truth is, of course, that they both offer something unique. A turn based game can be played well even by somebody not fast with their mouse, and doesn’t require you to constantly look at the screen, thus making them less intense. Not being real-time, it’s also easier to implement complex rules into turn based game – something that can be both a strength and a weakness, depending on your point of view.

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Everybody is probably aware of how important music is in movies. Names like John Williams (Star Wars, Indiana Jones) and Ennio Morricone (The Good, the Bad and the Ugly, The Mission) are well-known far beyond the world of cineasts. But in many ways, the same is true for computer game music, and has been since at least the mid-80s. The arguments raged in school yards across the country: who is better, Rob Hubbard or Martin Galway? Or maybe even Ben Daglish or Chris Hülsbeck? The Commodore 64, in many way, revolutionised computer game music. Computer and arcade games had music before, of course, but the sound chip of the C64 and the musicians who utilised it changed things. Suddenly, kids who played the games became aware of who had created the awesome music in their favourite games.

The music in those early computer games were more than just game soundtracks: they became selling points in and of themselves. The music of the Commodore 64 then kept evolving, and is still alive today, in the form of the “chip tunes” music scene, which it’s directly responsible for. Nowadays, music is an integral part of all computer and video games, and a lot of people listen to their favourite game music even when not playing. Just like people listen to music from movies they might not even like or have even seen. The names of video game musicians are still not as well-known as those of movie musicians, and you’re generally regarded as a bit odd for listening to game music. But this is bound to change, and change fast.

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The space trading genre, where you trade goods between various plants and solar systems, is, contrary to what many may believe, very old. The first space trading game, at least in the modern sense, was Elite, created by Ian Bell and David Braben. It was released in 1984, and was one of the first to utilise wire-frame 3D graphics. The game was released for a number of 8-bit system, notably the BBC Micro, the Commodore 64 and the ZX Spectrum, and later ported, with updated graphics, to a number of 16/32 bit systems, like the Amiga and the IBM PC.

Elite was also one of the first games with no clear game objective or way of winning. Originally, the game had no ranks, but the publisher insisted on some way of measuring success, and thus your rank increase depending on how many enemy space ships you destroy, from “harmless” to “Elite”. Game play is still extremely free, and trading isn’t a requirement. If a player so chooses, she can instead become a pirate, or a bounty hunter hunting pirates, or even an asteroid miner. The only real objective is getting money, to upgrade your ship in various ways.

There’s been several sequels to Elite, though none of them fully captured the magic of the original, and it has also inspired several other space trading/fighting games. The most famous game which is directly influenced by Elite is EVE Online, which has many similarities to the original. Currently, David Braben Is developing a modern version of the game, called “Elite: Dangerous”, after raising over £2,000,000 through crowdfunding. The game is expected to see release at the end of 2014.

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The first ever first person shooter game is called Maze War. Basically it consisted of a maze in which players moved around using the arrow keys on the keyboard, moving forward or backward, and turning ninety degrees around corners. Other players are seen as eyes, and the goal is to shoot them or causing damaged without being shot yourself. Though basic in its concept and design, Maze War paved the ground for one of the most successful game genres of all time: first person shooters.

Third person shooters on the other hand, originated from shoot ?em ups during the eighties, as players could ?follow? their character through missions in so called rail shooters. These were naturally quite primitive but none the less very addictive. A ?real? third person shooter though, does not lock the character into a predetermined path, but allows for agile and flexible movement across the whole arena.

Though never quite as popular as FPS, TPS does have its advantages. The different perspective allows you to see behind corners, over barrels and so on, enabling a more tactical approach to gameplay than the FPS. Stealth games such as Splinter Cell and Assasin’s Creed are based on TPS, though there might not be as much shooting going on as one would want. Max Payne is a brilliant example of a third person shooter where the whole range of abilities is utilized. In the FPS genre however, you get the benefit of easier and more intuitive aiming, and the perspective opens up for a more intense gaming experience. Imagine walking around on the abandoned space station in DooM 3 using a third person perspective ? hardly any surprises or twitches there. In fact, the first person view is the very foundation of the game, making it an addictive, surprising and to be honest quite nasty gaming experience.

Which one do you prefer ? first or third person shooters?

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11
Jan

Beat’em Up

Beat ’em up, or brawler games, is a type of games often found in arcades or video game settings. The goal is, as you may have guessed, to beat your opponents up (or down). The first game of this genre was 1984 success Kung-Fu Master, soon followed by Renegade. Beat ?em ups are different from fighting games however, as they do not involve fighting between any particular two adversaries (except for the occasional boss at the end of each level). Instead, they are mainly focused on walking through levels (often set on abandoned city streets filled with mutants or rival gang members) by beating up opponents using fists, kicks or melee weaponry.

When the FPS-genre made it big in the early nineties, beat ’em up games were pushed aside in favor of more realistic game play (though we’d find it quite hard to call DooM realistic) from a first person perspective. However, later years have seen a revival of these kinds of games with titles such as Devil May Cry, Ninja Gaiden, God of War and Bayonetta. Though they definitely have a place in the arena, beat em ups will probably never regain their full success of days past as technology has enabled more and more advanced game play, not to mention all the different genres that have appeared that were not available in the eighties.

 

 

Posted in Games, History
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